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M.O.D.O.K. is a villain from Marvel Comics. M.O.D.O.K. was one of the first mods I made for Rivals of Aether. His art style doesn't quite match that of the game and he is admittedly quite buggy but I will always hold a fondness for him. I was also very bad at the game when I made his trailer, so there's that.

I planned to have an attack where M.O.D.O.K. fired a slimeball that would linger on the stage. This is an attack he used in UMVC3. It's simple to me now but having a projectile change properties when it touches the ground was quite the challenge. I managed to somewhat make it work with an article but it was very buggy. It would pop in and out of existence when used on certain platforms. Ultimately, I was amazed that I managed to bring an idea I thought was complex, to life. 

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One of the reasons I love modding so much is that I can truly feel the development of my skill and I am given a visual representation of it. My Wheatley mod is already borrowing concepts I introduced when designing M.O.D.O.K. and expanding on them. M.O.D.O.K. has an attack where a robotic arm extends from behind him. Wheatley has a similar attack where he grabs the opponent, except his robotic arm is larger and animated to look clunky.

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I realized the similarities when I animated Wheatley's crouch. I think that both characters have simple yet expressive designs that allow their personalities to flourish in the animations and attacks I make for them.

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Every sprite in Rivals of Aether is drawn in a 2x2 pixel ratio. I did not know this when making M.O.D.O.K. and he is drawn in a 1x1 pixel ratio. This makes him a bit of an eyesore next to other characters and on certain stages.

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Normally, I work to fix any bugs that I can. M.O.D.O.K. was made during a time when my programming skill wasn't all there. His poison ball inflicts the in-game status effect "poisoned"  and restarting the game while an enemy is poisoned crashes it. 

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M.O.D.O.K Has over 2,000 downloads. Even then, there have been no reports on the numerous bugs I'm aware of. I plan to revisit him at some point in the future.

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M.O.D.O.K. had the quickest development cycle of any mod I've created. From the very first pixel placed to the last, M.O.D.O.K. took me 10 days in total to publish. This is likely due in part to his simple design and bugs that I could not fix at the time. In any event, I was incredibly proud of the turnaround time given that I was also taking classes simultaneously. Having been so productive during his development, I was motivated to create another mod not soon after. 

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